Star Wars SAGA Resource Center
2007.07.19 : 09:44
Wizards of the Coast has finally put out some PDF documents to their Web Enhancements. They can be found here:
2007.07.17 : 21:37
Updated with gribble's second web enhancement document.
2007.07.12 : 16:23
After thinking about it, and adding Gribble's contributions. I have decided to change the layout of the website a little bit. This is still so we can compile a list of bugs for Kenad Broki. But I would also like to use this as a means to bring all the Star Wars Community projects into a one stop resource for the community in whole.
So this is the birth of the SWSRC - I hope it works!
2007.07.12 : 16:13
gribble's excellent PDF documents have been added to the link section. His PDF's make an excellent addition to the list. Thanks gribble for making these handy resources.
I have also added the latest Star Wars Web Enhancement
created by Kenad Broki
2007.07.10 : 19:32
I have updated the list of bugs. None of these bugs have been verified by me personally, as I just don't have the time (and I am quite satisfied with the latest build - right now)
- The Short Lightsaber says 2500 creds on the Attacks page, but only bills you 65 credits on the equipment page. - Carthaginian
- Force techniques Power Master: Should it be selected multiple times? - knightslight
- The Ship Tab is causing a hard crash on office 2007 it does give debug info. - Daeglan
- When added a padded flight suit to a character then removed it, the padded flight suit bonus to the FORT defense remained, even though the relfex defense recalculated correctly. - Jedi Dade
- Weapon Focus: requires you to use a pulldown menu, but only provides two choices even though you may have more - LockeAndKey
- HP Rolling does not work (in Update) - Graybacca
- Droid section with the sheet there is something wrong in the formula for the tools, claw, and etc.. it just say #name - knightslight
Thanks everyone who has helped provide bugs. If you can please put it in a user friendly format for the website
2007.06.30 : 22:10
velrahnkoon has provided an update to his version of the sheet and adding in some bug fixes. Version 1.146 063007 can be found here
Known Fixes in this update:
- Jedi Jump and Mechanics have been added per Errata.
- Large/Huge droids have been added (Note: May not be part of RAW. RAW include only small/med. custom droids)
- Linguist Feat fixed
- Force Training requirements fixed.
- Unarmed on equipment tab fixed.
- Price/Weight column now right justified.
- # of languages reported in stat block increased to 40
- Per Knightslight's suggestion, a Notes tab has been added, which will report in the stat block, but not on the character sheets yet.
- All previous tweaks velrahnkoon has made, with the exception of the language reporting changes have been kept: "I was unaware that taking a language automatically gave you speak/read/write, so I took that back out."
2007.06.30 : 00:29
Launch of a detailed list of known defects and bugs to Kenad Broki's Excel Character Sheet that can be found here.
This character sheet is designed specifically for the use of Wizards of the Coast's Star Wars Saga Edition
Known Bugs not supported in version 1.146
- Per the errata, Jedi should have Jump and Mechanics as class skills. - Jason_Langlois and knightslight
Known Fix - put a 1 in cell I14 and I22 on the Skills tab to enable skills. - Droid Creation: Huge and Large droids were unsupported - Rumpshaker
- Custom Ship Tab: No matter what is typed for price (new and used), the stat block Cost is Not available for sale (unique) and it says in the little pop up box it says: Not available type NA if only available used type Used. - Graybacca
- Linguist Feat: Feat does not populate correctly for Starting Feats (Noble). - Tiree with code from The Beserker
Known Fix - In Cell I47 put the following code: =IF(SUM(F47:G47,Bonus!J45,IF(AND(G47="Multi",D47="Yes"),1,0),IF(AND(G47="Species",
D47="Yes"),1,0),IF(AND(H47="Yes",D47="yes"),1,0))>0,"Yes","No")
In Cell J47 put the following code: =IF(I47="Yes",SUM(F47:G47,Bonus!J45,IF(AND(G47="Multi",D47="Yes"),1,0),
IF(AND(G47="Species",D47="Yes"),1,0),IF(AND(H47="yes",D47="yes"),1,0)),0) - Error is reported using the Excel Sheet with Macro's in Microsoft Office for OSX (Macintosh/Apple Computers) - Brainstem
- Devronian Species: Species Traits have reported problems - Carthaginian
- GM Bonus Tab: Worksheeet does not reflect GM Bonuses - Carthaginian
- Error is reported using the Excel Sheet with Macro's in OpenOffice. - Elsidar
- Force Training Requirements: Force Training requires both Force Sensitive and Use the Force: Trained - Valdier
- Error in Reflex Defense Calculation with Armor: Dex 16 (+3). Without armor, Ref Defense is 15 (correct). With Battle Armor, Ref Defense is 22. When Armored Defense feat is taken, Ref Defense drops to 21. - John_Langlois
- Final defense values are including values from the bonus tab, which are already included in the base defense values, so the bonus is getting added twice into the final value. - ShadoWarrior
- Racial DR is not being factored into the armor (reflex defense) calculations. - ShadoWarrior
- Negative mods for low strength are not being applied to melee damage on the attack tab (positive strength mods are). - ShadoWarrior
- "Unarmed" shows up on the equipment tab as a type of weapon. An empty hand is not equipment, so it should not appear on this tab. - ShadoWarrior
- Price and weight columns on the equipment tab are center-justified when they should be right-justified so that numeric values align properly. - ShadoWarrior
- Stat block fails to list all languages when a character has a lot of them. - ShadoWarrior
Suggestions:
- knightslight: Hey, I was wondering if there was a way to add on the character sheet/ Print out a note on the character. I would like to be able as a GM to add notes. Another suggestion is for cross class skills. I know that it not in the book but I would like an option if I house rule it so that I don't have a ton of cross classes unless it part of the character concept.
- CaptainGriffin: Possible addition for bonuses provided by Destiny Completion Rules
- When you choose the Knowledge skills, they don't reflect properly on the character sheets, both the CS and the Karlauss. I've tried this with 1st lvl Noble and Jedi, and the same thing happens both times, the character sheets just list the Knowledge skills in order from top to bottom. So, if you pick Knowledge (Physical Sciences) it shows up on the Karlauss sheet, because that sheet has 4 Knowledge slots, but not on the CS sheet because that only has 2.
My suggestion is twofold:
1)Fix the character sheets so that they look for the trained Knowledge skills first and list them properly.
2)Make the last Knowledge block on the sheets show what your total bonus is for using any of the Knowledge skills untrained.
eg: A 1st lvl Noble with 15 Int. and trained in Knowledge (Physical Sciences) would have a char. sheet that has the following entries:
Knowledge Galactic Lore +7 = +2 (Ability Mod) +5 (Trained)
Knowledge Untrained +7 = +2 (Ability Mod)
Or, maybe a better way to do this would be to alter the character sheets slightly so that you only have 1 line for Knowledge skills that reads as follows:
Knowledge Trained Skill +7 = +2 (Ability Mod) +5 (Trained)
If you have at least one Knowledge skill trained. Then you could list the trained Knowledge skill(s) in a space at the bottom of the Skills section, and the untrained skills the player would know to just subtract 5 from the Trained Skill total bonus, if it was necessary to make an untrained knowledge check.
If you don't have any Knowledge skills trained, you could just use the Knowledge Untrained setup as above.
velrahnkoon has made some tweaks to version 1.146 that includes the following changes:
Abilities and Classes
- Changed cell K27 to report the amount of xp needed for the next level, not the minimum amount of xp needed for the current level (I thought this info was more helpful).
- Added an IF statement to cell M26 that will give a "Level Up!" statement when the amount of xp the character has in cell K26 is equal to or greater than the amount of xp needed for the next level.
- Expanded out Column I so that you can see the Read/Write column
- Added a Clear Equipment button to clear out all cells that do not have a "None" value in them and clear out the Mastercraft checkboxes. (the cells with "None" in them are controlled from the Armor and Attacks, sheets).
- Edited Class reported so that the first letter is capitalized (Medium Human noble 1 is now reported as Medium Human Noble 1. Works for all classes).
- Languages now report whether they are Speak Only or Read/Write Only, as chosen on the Languages page.
- Languages now report whether they are Speak Only as (S) or Read/Write Only as (R/W)
Note: As per the errata - If a character knows the skill, they know how to speak, read, and write. So the changes to the Languages that velrahnkoon has made are not needed, but well appreciated.
A special thanks to Kenad Broki for his hard work in putting this Excel Sheet into Operation. Rodney Thompson and Gary M. Sarli for their invaluable help and design of this wonderful game. A definate thanks to Wizards of the Coast and Hasbro for purchasing the license. And George Lucas, LucasFilms, and LucasArts for creating such a dynamic world for us all to play in.
Saga Excel Sheet
WotC Saga RPG Web Links
WotC Saga RPG PDF Links
Links
gribble's PDF's